Phill Ryu
Product Designer and the Founder of Impending
About
Phill Ryu is a Product Designer and the Founder of Impending, a team of four shipping apps straight into pop culture. They have helped design apps like to-do list Clear and HeadsUp! for The Ellen Degeneres Show.
He was also the co-founder of MacHeist, the popular software bundling site that was started in 2006.
This moment I shared on twitter and the reaction to it (Apr 25) really made me grateful for the view out my window. A lot of times the most important work gets done gazing out at the tree outside or people walking by. And thinking back, I’ve always picked places to live with a nice view out to work to. So I think that, or my cat Bruce who likes to sleep on the bed near me while I work.
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Gear
10 itemsInterview
2 questions› How do you spark creativity?
Hmm I think patience is importance, and when that wave of inspiration comes, riding it. Like how I imagine the life of a surfer to be. I don’t know if you can spark it reliably when you want or need it, and thinking of it that way might be a road to frustration.When real inspiration comes in the form of an awesome hook or premise for a new app or something, it’s usually grounded in a pretty different perspective we have on the ‘genre’ or category it’s in, and I think a different valid perspective can make things easy in a way. It always naturally flowers with more good ideas that align with it in a kind of fractal way if the perspective was both legit and fresh. So if that’s not happening with a project we move on.
› How do you keep the work-life balance with so many projects going on at once?
We usually have just two going on – ongoing Heads Up! work, and one more personal/indie project we are excited about. We have an expansive shelf, or graveyard, of interesting prototypes and unfinished projects.I don’t consider myself a good 'multi-tasker' and I think it’s important to be able to load in and retain a model of what you’re working on in your limited brain space while you’re working on it. So for me it’s important we keep our projects/ideas fairly simple (which fits mobile app context well) and avoid splitting our focus as much as possible.And I guess as a team we’ve just wisened up some over the years on sustainable hours, a better work-life division and internalizing that we’re halfway through a marathon now and interested in reaching the finish line, whatever that may be.
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